Farewell to Marcello Gandini – The Maestro Of Car Design

Marcello Gandini with Lamborghini Miura
Marcello Gandini with Lamborghini Miura

Today the automotive world lost one of its greatests (if not the greatest) legends in car design – Signor Marcello Gandini. Know affectionately as the “Maestro”, his career and achievements aren’t defined by corporate titles, but by the remarkable legacy he leaves behind. Generations have been inspired by his work and will continue to be for many years to come. His extensive portfolio of iconic cars is the stuff every designer dreams of, yet very would ever achieve in a lifetime…

It is merely impossible, nor practical to showcase all of his incredible work in a single post. It will take a lot of writing and images to upload. Therfore, please excuse me, if I haven’t included all of his creations in this single post. However, I am going to do another post looking at his amazing book Marcello Gandini: Maestro of Car Design by Gautan Sen.

Thank you for being such an inspiration. Rest in peace, Maestro!

Lancia Countach by Marcello Gandini
Lamborghini Countach
Alfa Romeo Carabo Concept by Marcello Gandini & Bertone
Alfa Romeo Carabo Concept
Alfa Romeo Carabo Concept by Marcello Gandini & Bertone
Alfa Romeo Carabo Concept
Alfa Romeo Carabo Concept by Marcello Gandini & Bertone
Alfa Romeo Carabo Concept
Alfa Romeo Mondial by Marcello Gandini
Alfa Romeo Mondial
BMW Garmisch Concept by Marcello Gandini
BMW Garmisch Concept
Alfa Romeo Navajo 33 Concept by Marcello Gandini
Alfa Romeo Navajo 33 Concept
Citroen BX by Marcello Gandini
Citroen BX
Lamborghini Espada by Marcello Gandini
Lamborghini Espada
Lamborghini Marzal Concept by Marcello Gandini
Lamborghini Marzal Concept
Lamborghini Miura by Marcello Gandini
Lamborghini Miura
Lancia Stratos by Marcello Gandini
Lancia Stratos HF
Lancia Stratos by Marcello Gandini
Lancia Stratos HF
Lancia Stratos Zero Concept by Marcello Gandini
Lancia Stratos Zero Concept
Lancia Stratos Zero Concept by Marcello Gandini
Lancia Stratos Zero Concept
Renault 5 Turbo by Marcello Gandini
Renault 5 Turbo
Marcello Gandini with Lamborghini Miura, open bonnet
Marcello Gandini with Lamborghini Miura

Image/Photo Credits to the Respective Owners.

Land Rover Defender Sketches from the workshop at Bulgaria’s National Academy of Arts

In the month of October 2023 myself and my dear friend Deyan Denkov had the pleasure to offer one week workshop for the master students in the Bulgarian Academy of Arts in Sofia, Bulgaria.

land rover defender design sketches for national academy arts
New Land Rover Defender – sketch examples from the one week workshop for the Master Design Students at the Bulgarian National Academy, Sofia. October 2023

The workshop lasted one week and was organised with the help of, Rangel Chivep, an industrial design professor at the Bulgarian Academy of Arts and open everyone – subject to application. Its primary objective was to enhance the skills of master students through hands-on guidance in car sketching techniques. We delved into fundamental principles such as the essence of volumes and proportions that constitute a compelling car design sketch, emphasizing the significance of developing a strong design theme in order to with a project within the design studio. Students were challenged to propose designs as if they were tasked with reimagining a renowned British icon for Jaguar Land Rover.

Furthermore, we shared invaluable insights gained from our long experience within the Automotive Design industry, shedding light on the operational dynamics of design studios. Through discussions, we shared anecdotes from various projects, elucidating the challenges encountered by designers in the course of a typical day in a Car Design Studio.

I would like to take this opportunity to thank all students who joined the workshop class and especially Rangel Chipev without who this won’t be possible.

Porsche 917K sketches & restomod ideas…

Following up my previous post about the Porsche 911 (964) restomod sketches and ideas and still in the mood of celebrating Porsche’s 75th anniversary, here is another shot but this time it’s the legendary and unbeatable Porsche 917K. It would be interesting to see what a street-legal 917K (if such a thing can even be considered in one’s wildest dreams) would look like. Perhaps that’s an idea to go back to? Anyway, I hope you enjoy the Porsche 917K sketches below πŸ™‚

Porsche 917K New Designs
Porsche 917K Sketches

Interview for MD Magazine, Bulgaria

Car Designer Interview - Miroslav Dimitrov

Q: After a successful career in some of the biggest automotive companies, you now have your own design studio. Who are your customers? What projects are you working on? Could you please tell us briefly about the most interesting projects of recent years?

A: When I worked as a car designer in the studios of the big automotive companies, I often felt like another cog in the big machine, whose contribution to the final product was minimal for a number of reasons. It’s different now; my clients include companies and individuals, some not even in the automotive business. In the several years since I have been completely independent, I’ve had the pleasure and rare opportunity to work on projects ranging from concept cars, go-karts, electric scooters, lighting fixtures, limited edition boutique cars, high-performance sports cars, bodykits, restomods, electric cars, medical furniture, and nanosatellites. The work is varied, with each project posing its own unique challenges. Unfortunately, as with major studios, not every promising project sees the light of day. One of the most interesting projects was for the Bulgarian company EnduroSat, a world leader in nanosatellite technology. I never imagined that I would be working on a product destined for space, but it turned out that even in this industry, dictated entirely by space science and engineering, there is room to contribute.

Q: What moment in your life and what event was decisive for your future successful career as an automotive designer?

A: There are moments in a person’s life when decisive choices are made, and sometimes it’s impossible to know whether those choices will lead to success – this clarity often comes after years. Back in 1997, at the age of 13, I decided to turn my passion into a profession, and everything seemed unattainable, let alone a successful end. In those years and specific circumstances (considering that at that time, a monthly salary in Bulgaria was 100-200 Euros, and overseas exotic jobs seemed not only a daydream but extremely naΓ―ve and impractical), considering my qualities and skills, the only realistic option for realization seemed to be architecture. But my late elementary school drawing teacher, Stoyan Dichev, could not accept that path for me. He believed I had too much talent to be fully utilized as an architect. He argued that one should follow their dreams and not waste their God-given gift – in my case, my talent – but use it for its intended purpose. He took a small group of us to the Art School in Kazanlak, where the basics of industrial design are studied – for me, it was one step closer to my still absurd dream. Years later, I realized his pivotal role in my life and how his refusal to let me waste my talent charted my path. Everything afterward was the struggle of a child from Yambol to achieve his dream. The road was difficult and unclear, but the direction was set. I am deeply grateful to him and will pass on this precious life lesson to the next generation.

Q: How do design teams work at major automotive companies? Do they have big teams with lots of designers? Is there competition between designers? Who decides which proposal is to be the winning design? How long does it take to develop a new model?

A: Most car manufacturers have their own design studios, and some even more than one. The need for more than one studio comes from developing products for the local and specific market as well as competing with other studios within the company to win a project. Teams vary greatly in terms of organization, number of people, and even activity. Let’s say a studio of 100 people is average in size and there are no more than 20 designers in it. The rest of the team are clay modelers, 3D CAD modelers and visualisers, engineers, modelers and some administration. But there are also large studios with over 200-300 people working together in one building or several buildings.

Yes, competition is not only there, but it is ruthless. Let’s not forget that we, who come from countries where such professions are not practiced, have to compete not only locally (England, Italy, France, Germany, USA, Japan, etc.) but globally, with everyone who aspires to prove themselves or join a particular company.

I’d love to say that the best solutions are chosen based on the merits of the design itself or what’s best for the product/company, but unfortunately, that’s not always the case. In theory, several designers compete for their proposal to be selected and developed by the team, but this is rarely the reality. As anywhere else, internal politics and intrigues play a significant role in deciding whose design moves forward. Ultimately, the design director of a studio is responsible for the studio’s output and its success. It’s also their responsibility to defend their team’s work to the company’s management. I’ve witnessed many instances where design directors yielded to pressure from senior management, resulting in products with numerous compromises that the company later regretted. The larger the company, the more convoluted these decisions become

The development time for a model varies depending on whether it’s a concept car, a facelift, or a new model. A concept car can take an average of 6-12 months, while a production car typically takes around 18-36 months. Every new model you see on the road was completed at least a year earlier, and its first sketch was made at least 3 years prior!

Q: How are consumer trends and opinions researched?

A: It is crucial for manufacturing companies to thoroughly understand and position their products in the market. Often, company objectives do not align with reality, leading to products that lack competitiveness, regardless of the marketing investment. Each project and design process should start with understanding the target consumers and the product’s function, emphasizing the importance of market research. Human psychology shows that asking 1000 people will yield 1000 opinions, and car design does not adhere to this approach. During certain stages of design development, car companies conduct β€œclinics” where individuals matching the target customer profile review multiple solutions and provide feedback. I personally doubt the effectiveness of this process, and an industry joke comes to mind: β€œWhat is a camel? Answer: a horse designed by a committee.” Designers are forward-thinking innovators; therefore, studies and statistics are based on existing knowledge or what’s known to people.

What is the most important feature when designing a new car today, in the 21st century?

A: I wish I could provide a single-word answer, but due to the product’s complexity and its indispensable role in our daily lives, it’s challenging to offer a concise response. Certainly, a modern car must be reliable, technologically advanced, environmentally friendly, and aligned with consumers’ lifestyles. However, it’s crucial to remember that cars in the 21st century are still used by humans. For instance, an interior solely featuring a tablet in the vehicle’s center is not only sterile but also impractical and lacks ergonomic design.

How do new technologies affect car design?

A: Regarding their influence on the work process, I can say that things have become more fast-paced. New technologies don’t inherently make us better designers; in fact, examining cars from the golden era of design in the 60s and 70s illustrates this point clearly.

However, when considering their impact on the final product, it’s a different story. Although new technologies sometimes interfere and create limitations (such as sensors, safety regulations, and more complex hardpoints), the advantages outweigh the drawbacks. A closer look at modern automotive headlights reveals how much technology shapes the end result. Similarly, in interiors, advancements in infotainment systems and CMF (colors, materials & finishes) have made significant strides in less than a decade. Simultaneously, the rise of electric cars and their construction, notably the skateboard platform, introduce possibilities that were previously non-existent

Q: What is more important for the success of a new vehicle model – impressive technical parameters or the emotional impact of the design?

A: It varies, sometimes both are essential. Consider Tesla as an example where, to put it mildly, design takes a backseat. In this market segment, we’re dealing with products featuring groundbreaking technologies that hold a specific purpose and market position, yet emotional purchase considerations, particularly with Tesla, are notably absent. Conversely, boutique sports car manufacturers prioritize factors like acceleration from 0-100km/h or horsepower, but these aren’t the sole drivers behind a customer’s decision – emotional elements play a significant role as well.

Q: How do you see the vehicles of the future being developed?

A: The evolution of cars as products and their application directly correlates with people’s lives, and these dynamics are subject to the global situation. We’re currently witnessing substantial geopolitical shifts and alterations in the world order, significantly impacting energy sources and subsequently altering our lifestyle. This will inevitably shape the automotive sector and determine the future of cars. Despite the European Union’s autocratic pressure for a complete shift to electric cars, EVs alone don’t provide the sole and ultimate solution for addressing pollution and CO2 emissions. Numerous promising technologies, such as hydrogen or synthetic fuels, hold tremendous potential. While vehicles will always be necessary, the choice of energy source will be pivotal. Equally critical is whether people will embrace change in their vehicle preferences, considering factors like living conditions, the need for autonomous driving, infrastructure availability, and more. We live in a highly dynamic world, making it immensely challenging to predict the exact form and features of future cars. However, one certainty remains: personal transportation will persist, though the extent and form it will take are uncertain

Q: How would you complete the sentence: β€œGood design is…”

A: It’s an amalgamation of numerous solutions, tasks, and challenges crafted into an aesthetically pleasing form for the end consumer. Unlike art, where the goal is often self-satisfaction, design involves creating a product that fulfills diverse requirements… and ideally contribute with something of yourself.

Q: How do you perceive the future of design?

A: Speaking realistically, our profession emerged during the industrial revolution, driven by the need to enhance and innovate the products surrounding us. Presently, design pervades a significant part of our daily lives, even reaching those unrelated to the field on a subconscious level. Design has become an integral aspect of modern life, and irrespective of future directions, it will hold a central position in various forms and dimensions of our lives.

This is the full version of the interview for: ΠΠΠ§ΠΠ›Πž – Mebeli.info – ΠΏΠΎΡ€Ρ‚Π°Π»ΡŠΡ‚ Π½Π° ΠΈΠ½Ρ„ΠΎΠΌΠ°Π½ΠΈΠ°Ρ†ΠΈΡ‚Π΅

Charge Cars ’67 EV – Exterior Design

Charge Cars reimagined the 1967 Ford Mustang Fastback into a modern luxury EV, blending vintage allure with cutting-edge technology.

Let’s talk about the exterior design of the Charge Cars EV. n 2019, I was brought in to provide design services to the London based start-up company for their ambitious EV project: the 1967 Fastback Mustang, or also know as the ’67. Collaborating closely with the Design Director, I assumed a pivotal role in managing various aspects of the design development process. Utilizing my considerable expertise, I played a key part in shaping the direction of Charge Cars’ design studio, ensuring alignment with the project’s objectives and the company’s overarching vision.

Charge Cars EV
Charge Cars ’67 EV, Image Credits: Charge Cars

At the heart of the project was the company owner Denis Sverdlov’s ultimate vision: to modernize the iconic muscle car while preserving its authentic charm eternally. This required a delicate balance between innovation and tradition, with a focus on minimal exterior changes. During the initial sketch phase the Charge Cars EV, we proposed various changes to the car’s exterior, but Mr. Sverdlov’s brief was clear: create a modern interpretation of the iconic muscle car while preserving its original essence. This meant minimal exterior alterations, prioritizing execution and attention to detail. It wasn’t an easy task believe me!

charge cars exterior design sketch 01
charge cars exterior design sketch 06
charge cars exterior design sketch 02

During the process several bodies of the donor car were scanned and utilized partial reverse engineering techniques to optimize the vehicle’s exterior. Carbon fiber panels were strategically incorporated to enhance both aesthetics and performance, while modern features such as flush door handles and bespoke LED lights added a touch of contemporary flair. Notably, the innovative integration of the charging port into the side intake showcased our commitment to seamless design integration. The introduction of a new front grille proudly displaying the Charge logo further emphasized the brand’s identity, while modern wheels and wide tires underscored the vehicle’s formidable presence on the road.

More information about the Charge Cars EV and my involvement in the project you find on my website.

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Charge Cars ’67 EV rear end, Image Credits: Charge Cars
charge cars exterior design sketch 03

Π˜Π½Ρ‚Π΅Ρ€Π²ΡŽ Π·Π° MD Magazine

АвтомобилСн Π”ΠΈΠ·Π°ΠΉΠ½Π΅Ρ€

Π‘Π»Π΅Π΄ ΡƒΡΠΏΠ΅ΡˆΠ½Π° ΠΊΠ°Ρ€ΠΈΠ΅Ρ€Π° Π² някои ΠΎΡ‚ Π½Π°ΠΉ-Π³ΠΎΠ»Π΅ΠΌΠΈΡ‚Π΅ Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ»Π½ΠΈ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΈ, сСга ΠΈΠΌΠ°Ρ‚Π΅ собствСно Π΄ΠΈΠ·Π°ΠΉΠ½ студио. Какви са ΠΊΠ»ΠΈΠ΅Π½Ρ‚ΠΈΡ‚Π΅ Π’ΠΈ? По ΠΊΠ°ΠΊΠ²ΠΈ Π·Π°Π΄Π°Ρ‡ΠΈ Ρ€Π°Π±ΠΎΡ‚ΠΈΡ‚Π΅? Π‘ΠΈΡ…Ρ‚Π΅ Π»ΠΈ Ρ€Π°Π·ΠΊΠ°Π·Π°Π»ΠΈ Π½Π°ΠΊΡ€Π°Ρ‚ΠΊΠΎ Π·Π° Π½Π°ΠΉ-интСрСснитС ΠΏΡ€ΠΎΠ΅ΠΊΡ‚ΠΈ ΠΎΡ‚ послСднитС Π³ΠΎΠ΄ΠΈΠ½ΠΈ?

Π”ΠΎΠΊΠ°Ρ‚ΠΎ Ρ€Π°Π±ΠΎΡ‚ΠΈΡ… ΠΊΠ°Ρ‚ΠΎ Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ»Π΅Π½ Π΄ΠΈΠ·Π°ΠΉΠ½Π΅Ρ€ Π² студиата Π½Π° Π³ΠΎΠ»Π΅ΠΌΠΈΡ‚Π΅ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΈ, чСсто сС чувствах ΠΊΠ°Ρ‚ΠΎ ΠΏΠΎΡ€Π΅Π΄Π½ΠΎΡ‚ΠΎ зъбно ΠΊΠΎΠ»Π΅Π»ΠΎ Π² голямата машина, Ρ‡ΠΈΠΉΡ‚ΠΎ принос Π·Π° крайния ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ Π΅ ΠΌΠΈΠ½ΠΈΠΌΠ°Π»Π΅Π½ ΠΏΠΎΡ€Π°Π΄ΠΈ ΠΊΡƒΠΏ ΠΏΡ€ΠΈΡ‡ΠΈΠ½ΠΈ. Π‘Π΅Π³Π° Π΅ Ρ€Π°Π·Π»ΠΈΡ‡Π½ΠΎ, ΠΊΠ»ΠΈΠ΅Π½Ρ‚ΠΈΡ‚Π΅ ΠΌΠΈ са ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΈ ΠΈ частни Π»ΠΈΡ†Π°, някои ΠΊΠΎΠΈΡ‚ΠΎ Π΄ΠΎΡ€ΠΈ Π½Π΅ са Π² автомобилния бизнСс. Π—Π° няколко Π³ΠΎΠ΄ΠΈΠ½ΠΈ ΠΎΡ‚ΠΊΠ°ΠΊΡ‚ΠΎ съм Π°Π±ΡΠΎΠ»ΡŽΡ‚Π½ΠΎ самостоятСлСн, ΠΈΠΌΠ°ΠΌ удоволствиСто ΠΈ Π²ΡŠΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡ‚Ρ‚Π° Π΄Π° работя ΠΏΠΎ ΠΏΡ€ΠΎΠ΅ΠΊΡ‚ΠΈ Π·Π° ΠΊΠΎΠ½Ρ†Π΅ΠΏΡ‚ΡƒΠ°Π»Π½ΠΈ Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ»ΠΈ, ΠΊΠ°Ρ€Ρ‚ΠΈΠ½Π³ΠΈ, СлСктричСски Ρ‚Ρ€ΠΎΡ‚ΠΈΠ½Π΅Ρ‚ΠΊΠΈ, освСтитСлни Ρ‚Π΅Π»Π°, Π±ΡƒΡ‚ΠΈΠΊΠΎΠ²ΠΈ Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ»ΠΈ Π² Π»ΠΈΠΌΠΈΡ‚ΠΈΡ€Π°Π½Π° сСрия, спортни ΠΊΠΎΠ»ΠΈ, Ρ‚ΡƒΠ½ΠΈΠ½Π³, СлСктричСски Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ»ΠΈ, мСдицински ΠΌΠ΅Π±Π΅Π»ΠΈ ΠΈ наносатСлити. Π Π°Π±ΠΎΡ‚Π°Ρ‚Π° Π΅ Ρ€Π°Π·Π½ΠΎΠΎΠ±Ρ€Π°Π·Π½Π°, ΠΊΠ°Ρ‚ΠΎ всСки ΠΏΡ€ΠΎΠ΅ΠΊΡ‚ Π΅ прСдизвикатСлство ΠΏΠΎ свой собствСн Π½Π°Ρ‡ΠΈΠ½. Π—Π° съТалСниС, ΠΊΠ°ΠΊΡ‚ΠΎ Π² Π³ΠΎΠ»Π΅ΠΌΠΈΡ‚Π΅ студия Π½Π΅ всСки ΠΏΡ€ΠΎΠ΅ΠΊΡ‚ ΠΊΠΎΠ»ΠΊΠΎΡ‚ΠΎ ΠΈ ΠΎΠ±Π΅Ρ‰Π°Π²Π°Ρ‰ Π΄Π° Π΅ Ρ‚ΠΎΠΉ, Π²ΠΈΠΆΠ΄Π° свСтлината Π½Π° дСня. Π•Π΄ΠΈΠ½ ΠΎΡ‚ Π½Π°ΠΉ-интСрСснитС ΠΏΡ€ΠΎΠ΅ΠΊΡ‚ΠΈ бСшС Π·Π° Π‘ΡŠΠ»Π³Π°Ρ€ΡΠΊΠ°Ρ‚Π° компания EnduroSat, ΠΊΠΎΠΈΡ‚ΠΎ са свСтовни Π»ΠΈΠ΄Π΅Ρ€ΠΈ Π² наносатСлит Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈΡ‚Π΅. Никога Π½Π΅ съм си прСдставял, Ρ‡Π΅ Ρ‰Π΅ работя Π½Π°Π΄ ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ ΠΊΠΎΠΉΡ‚ΠΎ Ρ‰Π΅ сС изстрСлва Π² космоса, Π½ΠΎ сС ΠΎΠΊΠ°Π·Π° Ρ‡Π΅ Π΄ΠΎΡ€ΠΈ ΠΈ Π² Ρ‚ΠΎΠ·ΠΈ Π±Ρ€Π°Π½Ρˆ Π΄ΠΈΠΊΡ‚ΡƒΠ²Π°Π½ изцяло ΠΎΡ‚ космичСска Π½Π°ΡƒΠΊΠ° ΠΈΠΌΠ° ΠΊΠ°ΠΊΠ²ΠΎ Π΄Π° сС допринСсС.

Кой ΠΌΠΎΠΌΠ΅Π½Ρ‚ ΠΎΡ‚ ΠΆΠΈΠ²ΠΎΡ‚Π° Π’ΠΈ ΠΈ ΠΊΠΎΠ΅ ΡΡŠΠ±ΠΈΡ‚ΠΈΠ΅ бяха Ρ€Π΅ΡˆΠ°Π²Π°Ρ‰ΠΈ Π·Π° Π±ΡŠΠ΄Π΅Ρ‰Π°Ρ‚Π° Π’ΠΈ ΡƒΡΠΏΠ΅ΡˆΠ½Π° ΠΊΠ°Ρ€ΠΈΠ΅Ρ€Π° ΠΊΠ°Ρ‚ΠΎ Π°Π²Ρ‚ΠΎΠΌΠΎΠ±Π»ΠΈΠ»Π΅Π½ Π΄ΠΈΠ·Π°ΠΉΠ½Π΅Ρ€?

Има ΠΌΠΎΠΌΠ΅Π½Ρ‚ΠΈ Π² ΠΆΠΈΠ²ΠΎΡ‚Π° Π½Π° Ρ‡ΠΎΠ²Π΅ΠΊ, Π² ΠΊΠΎΠΈΡ‚ΠΎ трябва Π΄Π° Π½Π°ΠΏΡ€Π°Π²ΠΈΡˆ съдбоносСн ΠΈΠ·Π±ΠΎΡ€ ΠΈ понякога Π΅ Ρ‚Ρ€ΡƒΠ΄Π½ΠΎ Π΄Π° знаСш Π΄Π°Π»ΠΈ ΠΈΠ·Π±ΠΎΡ€Π° Ρ‚ΠΈ Ρ‰Π΅ Π΅ ΡƒΡΠΏΠ΅ΡˆΠ½ΠΈ ΠΈΠ»ΠΈ Π½Π΅ – Ρ‚ΠΎΠ²Π° става ясно слСд Π³ΠΎΠ΄ΠΈΠ½ΠΈ. Π’ Π΄Π°Π»Π΅Ρ‡Π½Π°Ρ‚Π° 1997-ΠΌΠ° Π³ΠΎΠ΄ΠΈΠ½Π°, Π½Π° 13 годишна Π²ΡŠΠ·Ρ€Π°ΡΡ‚ Ρ€Π΅ΡˆΠΈΡ… Π΄Π° ΠΏΡ€Π΅Π²ΡŠΡ€Π½Π° моята страст Π² профСсия, всичко изглСТдашС ΠΌΠ½ΠΎΠ³ΠΎ нСдостиТимо, Π° Π·Π° ΡƒΡΠΏΠ΅ΡˆΠ΅Π½ ΠΊΡ€Π°ΠΉ Π΄Π° Π½Π΅ Π³ΠΎΠ²ΠΎΡ€ΠΈΠΌ. Π’ ΠΎΠ½Π΅Π·ΠΈ Π³ΠΎΠ΄ΠΈΠ½ΠΈ ΠΈ ΠΊΠΎΠ½ΠΊΡ€Π΅Ρ‚Π½Π° ситуация, ΠΈΠΌΠ°ΠΉΠΊΠΈ ΠΏΡ€Π΅Π΄Π²ΠΈΠ΄ ΠΌΠΎΠΈΡ‚Π΅ качСства ΠΈ умСния СдинствСната рСалистична опция Π·Π° рСализация ΠΏΡ€Π΅Π΄ ΠΌΠ΅Π½ изглСТдашС Π°Ρ€Ρ…ΠΈΡ‚Π΅ΠΊΡ‚ΡƒΡ€Π°Ρ‚Π°. Но покойният ΠΌΠΈ ΡƒΡ‡ΠΈΡ‚Π΅Π» ΠΏΠΎ рисуванС Бтоян Π”ΠΈΡ‡Π΅Π² ΠΎΡ‚ основното ΡƒΡ‡ΠΈΠ»ΠΈΡ‰Π΅ Π½Π΅ моТСшС Π΄Π° сС ΠΏΡ€ΠΈΠΌΠΈΡ€ΠΈ с Ρ„Π°ΠΊΡ‚Π°, Ρ‡Π΅ Ρ‰Π΅ Ρ‚Ρ€ΡŠΠ³Π½Π° ΠΏΠΎ Ρ‚ΠΎΠ·ΠΈ ΠΏΡŠΡ‚. НСговото ΠΌΠ½Π΅Π½ΠΈΠ΅ бСшС, Ρ‡Π΅ ΠΈΠΌΠ°ΠΌ ΠΏΡ€Π΅ΠΊΠ°Π»Π΅Π½ΠΎ ΠΌΠ½ΠΎΠ³ΠΎ Ρ‚Π°Π»Π°Π½Ρ‚, ΠΊΠΎΠΉΡ‚ΠΎ няма ΠΊΠ°ΠΊ Π΄Π° сС ΠΎΠΏΠΎΠ»Π·ΠΎΡ‚Π²ΠΎΡ€ΠΈ нацяло Π°ΠΊΠΎ стана Π°Ρ€Ρ…ΠΈΡ‚Π΅ΠΊΡ‚. Π’ΠΎΠΉ Ρ‚Π²ΡŠΡ€Π΄Π΅ΡˆΠ΅, Ρ‡Π΅ Ρ‡ΠΎΠ²Π΅ΠΊ трябва Π΄Π° слСдва ΠΌΠ΅Ρ‡Ρ‚ΠΈΡ‚Π΅ си ΠΈ Π½Π΅ трябва Π΄Π° ΠΏΠΎΠ³ΡƒΠ±Π²Π° Ρ‚Π°Π»Π°Π½Ρ‚Π° си, Π° Π΄Π° Π³ΠΎ ΠΈΠ·ΠΏΠΎΠ»Π·Π²Π° ΠΏΠΎ ΠΏΡ€Π΅Π΄Π½Π°Π·Π½Π°Ρ‡Π΅Π½ΠΈΠ΅. Π—Π°Π²Π΅Π΄Π΅ ΠΌΠ°Π»ΠΊΠ° Π³Ρ€ΡƒΠΏΠ° ΠΎΡ‚ нас Π΄ΠΎ Π₯удоТСствСната гимназия Π² Казанлък, Π² която сС ΠΈΠ·ΡƒΡ‡Π°Π²Π°Ρ‚ основитС Π½Π° ΠΏΡ€ΠΎΠΌΠΈΡˆΠ»Π΅Π½ΠΈΡ Π΄ΠΈΠ·Π°ΠΉΠ½ – Π·Π° ΠΌΠ΅Π½ Ρ‚ΠΎΠ²Π° бСшС Π΅Π΄Π½ΠΎ ΡΡ‚ΡŠΠΏΠ°Π»ΠΎ ΠΏΠΎ-Π±Π»ΠΈΠ·ΠΊΠΎ Π΄ΠΎ моята всС ΠΎΡ‰Π΅ абсурдна ΠΌΠ΅Ρ‡Ρ‚Π°. Π“ΠΎΠ΄ΠΈΠ½ΠΈ ΠΏΠΎ-късно осъзнавам ролята ΠΌΡƒ Π² моя ΠΆΠΈΠ²ΠΎΡ‚ ΠΈ Ρ‚ΠΎΠ²Π°, Ρ‡Π΅ Π½Π΅Π³ΠΎΠ²Π°Ρ‚Π° нСпримиримост с Ρ‚ΠΎΠ²Π° Π΄Π° похабя Ρ‚Π°Π»Π°Π½Ρ‚Π° си, ΠΈ ΠΆΠ΅Π»Π°Π½ΠΈΠ΅ Π΄Π° сбъдна ΠΌΠ΅Ρ‡Ρ‚Π°Ρ‚Π° си Π½Π°Ρ‡Π΅Ρ€Ρ‚Π°Ρ…Π° моя ΠΏΡŠΡ‚. Всичко Π² послСдвиС бСшС Π±ΠΎΡ€Π±Π°Ρ‚Π° Π½Π° Π΅Π΄Π½ΠΎ Π΄Π΅Ρ‚Π΅ ΠΎΡ‚ Π―ΠΌΠ±ΠΎΠ» Π΄Π° постигнС ΠΌΠ΅Ρ‡Ρ‚Π°Ρ‚Π° си. ΠŸΡŠΡ‚Ρ бСшС Ρ‚Ρ€ΡƒΠ΄Π΅Π½ ΠΈ нСясСн, Π½ΠΎ посоката бСшС Π²Π·Π΅Ρ‚Π°. Π‘Π»Π°Π³ΠΎΠ΄Π°Ρ€Π΅Π½ съм ΠΌΡƒ ΠΎΡ‚ ΡΡŠΡ€Ρ†Π΅ ΠΈ Ρ‰Π΅ ΠΏΡ€Π΅Π΄Π°ΠΌ Ρ‚ΠΎΠ·ΠΈ ΡƒΡ€ΠΎΠΊ ΠΎΡ‚ ΠΆΠΈΠ²ΠΎΡ‚Π° Π½Π° слСдващото поколСниС…

Как работят дизайнСрскитС Π΅ΠΊΠΈΠΏΠΈ Π² Π³ΠΎΠ»Π΅ΠΌΠΈΡ‚Π΅ Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ»Π½ΠΈ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΈ? ΠœΠ½ΠΎΠ³ΠΎΠ±Ρ€ΠΎΠΉΠ½ΠΈ Π»ΠΈ са? Има Π»ΠΈ конкурСнция ΠΌΠ΅ΠΆΠ΄Ρƒ Π΄ΠΈΠ·Π°ΠΉΠ½Π΅Ρ€ΠΈΡ‚Π΅? Кой Π²Π·Π΅ΠΌΠ° Ρ€Π΅ΡˆΠ΅Π½ΠΈΡΡ‚Π° ΠΊΠΎΠ΅ ΠΏΡ€Π΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΈΠ΅ Π΄Π° бъдС Ρ€Π΅Π°Π»ΠΈΠ·ΠΈΡ€Π°Π½ΠΎ? Колко Π²Ρ€Π΅ΠΌΠ΅ сС Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚Π²Π° Π΅Π΄ΠΈΠ½ Π½ΠΎΠ² ΠΌΠΎΠ΄Π΅Π» ?

ΠŸΠΎΠ²Π΅Ρ‡Π΅Ρ‚ΠΎ Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ»Π½ΠΈ ΠΏΡ€ΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡ‚Π΅Π»ΠΈ ΠΈΠΌΠ°Ρ‚ свои Π΄ΠΈΠ·Π°ΠΉΠ½ студия, Π° някои Π΄ΠΎΡ€ΠΈ ΠΏΠΎΠ²Π΅Ρ‡Π΅ ΠΎΡ‚ Π΅Π΄Π½ΠΎ. НуТдата Π·Π° ΠΏΠΎΠ²Π΅Ρ‡Π΅ ΠΎΡ‚ Π΅Π΄Π½ΠΎ студио ΠΈΠ΄Π²Π° ΠΎΡ‚ Ρ‚ΠΎΠ²Π° Π΄Π° Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚Π²Π°Ρˆ ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ΠΈ Π·Π° мСстния ΠΏΠ°Π·Π°Ρ€, ΠΊΠ°ΠΊΡ‚ΠΎ ΠΈ Π΄Π° сС ΠΊΠΎΠ½ΠΊΡƒΡ€ΠΈΡ€Π°Ρˆ с Π΄Ρ€ΡƒΠ³ΠΈΡ‚Π΅ студия Π² компанията Π·Π° ΠΏΠ΅Ρ‡Π΅Π»Π΅Π½Π΅ Π½Π° ΠΏΡ€ΠΎΠ΅ΠΊΡ‚. Π•ΠΊΠΈΠΏΠΈΡ‚Π΅ Π²Π°Ρ€ΠΈΡ€Π°Ρ‚ ΠΌΠ½ΠΎΠ³ΠΎ ΠΊΠ°Ρ‚ΠΎ организация, Π±Ρ€ΠΎΠΉ Ρ…ΠΎΡ€Π°, Ρ‡Π΅ Π΄ΠΎΡ€ΠΈ ΠΈ дСйност. Π•Π΄Π½ΠΎ студио ΠΎΡ‚ 100-Π½Π° Ρ‡ΠΎΠ²Π΅ΠΊΠ° сС Π²ΠΎΠ΄ΠΈ срСдно ΠΏΠΎ Ρ€Π°Π·ΠΌΠ΅Ρ€ ΠΈ Π΄ΠΈΠ·Π°ΠΉΠ½Π΅Ρ€ΠΈΡ‚Π΅ Π² Π½Π΅Π³ΠΎ са Π½Π΅ ΠΏΠΎΠ²Π΅Ρ‡Π΅ ΠΎΡ‚ 20-Π½Π°. ΠžΡΡ‚Π°Π½Π°Π»Π°Ρ‚Π° част ΠΎΡ‚ Π΅ΠΊΠΈΠΏΠ° са Π³Π»ΠΈΠ½Π΅Π½ΠΈ модСлисти, 3D CAD модСлисти, ΠΈΠ½ΠΆΠ΅Π½Π΅Ρ€ΠΈ, макСтисти ΠΈ ΠΌΠ°Π»ΠΊΠΎ администрация. Но ΠΈΠΌΠ° ΠΈ Π³ΠΎΠ»Π΅ΠΌΠΈ студия с Π½Π°Π΄ 200-300 Ρ‡ΠΎΠ²Π΅ΠΊΠ° ΡΡŠΠ±Ρ€Π°Π½ΠΈ Π² Π΅Π΄Π½Π° сграда.

Π”Π°, конкурСнция Π½Π΅ само ΠΈΠΌΠ°, Π°ΠΌΠΈ Π΅ бСзмилостна. Π”Π° Π½Π΅ забравямС, Ρ‡Π΅ Π½ΠΈΠ΅, ΠΊΠΎΠΈΡ‚ΠΎ ΠΈΠ΄Π²Π°ΠΌΠ΅ ΠΎΡ‚ Π΄ΡŠΡ€ΠΆΠ°Π²ΠΈ Π² ΠΊΠΎΠΈΡ‚ΠΎ Π½Π΅ сС ΠΏΡ€Π°ΠΊΡ‚ΠΈΠΊΡƒΠ²Π°Ρ‚ Ρ‚Π°ΠΊΠΈΠ²Π° профСсии, трябва Π΄Π° сС ΠΏΡ€Π΅Π±ΠΎΡ€ΠΈΠΌ Π½Π΅ само с Ρ…ΠΎΡ€Π°Ρ‚Π° Π½Π° мСстно Π½ΠΈΠ²ΠΎ (Англия, Π˜Ρ‚Π°Π»ΠΈΡ, Ѐранция, ГСрмания, БАЩ, Япония ΠΈΡ‚Π½.) Π°ΠΌΠΈ ΠΈ с всСки Π΄Ρ€ΡƒΠ³, ΠΊΠΎΠΉΡ‚ΠΎ иска Π΄Π° Π΄ΠΎΠΊΠ°ΠΆΠ΅ сСбС си ΠΏΠΎΠ΄ ΡΠ»ΡŠΠ½Ρ†Π΅Ρ‚ΠΎ, ΠΈΠ»ΠΈ Π² ΠΊΠΎΠ½ΠΊΡ€Π΅Ρ‚Π½Π°Ρ‚Π° компания.

Π‘ΠΈΡ… искал Π΄Π° ΠΊΠ°ΠΆΠ°, Ρ‡Π΅ Π½Π°ΠΉ-Π΄ΠΎΠ±Ρ€ΠΈΡ‚Π΅ Ρ€Π΅ΡˆΠ΅Π½ΠΈΡ сС ΠΈΠ·Π±ΠΈΡ€Π°Ρ‚ Π½Π° Π±Π°Π·Π°Ρ‚Π° Π½Π° качСствата Π½Π° самия Π΄ΠΈΠ·Π°ΠΉΠ½ ΠΈΠ»ΠΈ ΠΊΠΎΠ΅ Π΅ Π½Π°ΠΉ-Π΄ΠΎΠ±Ρ€ΠΎΡ‚ΠΎ Π·Π° ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Π°/компанията, Π½ΠΎ Π·Π° съТалСниС Π½Π΅ Π²ΠΈΠ½Π°Π³ΠΈ Π΅ Ρ‚Π°ΠΊΠ°. На тСория няколко Π΄ΠΈΠ·Π°ΠΉΠ½Π΅Ρ€Π° сС ΠΊΠΎΠ½ΠΊΡƒΡ€ΠΈΡ€Π°Ρ‚, Π·Π° Ρ‚ΠΎΠ²Π° тяхното ΠΏΡ€Π΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΈΠ΅ Π΄Π° бъдС ΠΈΠ·Π±Ρ€Π°Π½ΠΎ ΠΈ Ρ‚Π΅ Π΄Π° Π±ΡŠΠ΄Π°Ρ‚ β€˜Π΄ΠΈΠ·Π°ΠΉΠ½Π΅Ρ€Π°β€™ Π½Π° ΠΊΠΎΠ½ΠΊΡ€Π΅Ρ‚Π½Π°Ρ‚Π° ΠΊΠΎΠ»Π° ΠΈΠ»ΠΈ ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ ΠΈ Π² послСдствиС Ρ‚ΠΎΠ²Π° Π΄Π° сС Ρ€Π°Π·Π²ΠΈΠ΅ ΠΎΡ‚ Π΅ΠΊΠΈΠΏΠ°, Π½ΠΎ Ρ‚ΠΎΠ²Π° само понякога Π΅ рСалността. ΠšΠ°ΠΊΡ‚ΠΎ навсякъдС, Π²ΡŠΡ‚Ρ€Π΅ΡˆΠ½Π°Ρ‚Π° ΠΏΠΎΠ»ΠΈΡ‚ΠΈΠΊΠ° ΠΈ ΠΈΠ½Ρ‚Ρ€ΠΈΠ³ΠΈ играят ΠΊΠ»ΡŽΡ‡ΠΎΠ²Π° роля Π² Ρ‚ΠΎΠ²Π°, Ρ‡ΠΈΠΉ Π΄ΠΈΠ·Π°ΠΉΠ½ Ρ‰Π΅ бъдС ΠΈΠ·Π±Ρ€Π°Π½ Π΄Π° ΠΏΡ€ΠΎΠ΄ΡŠΠ»ΠΆΠΈ Π½Π°ΠΏΡ€Π΅Π΄. Π’ ΠΊΡ€Π°ΠΉΠ½Π° смСтка Π΄ΠΈΠ·Π°ΠΉΠ½ Π΄ΠΈΡ€Π΅ΠΊΡ‚ΠΎΡ€Π° Π½Π° Π΅Π΄Π½ΠΎ студио носи отговорност Π·Π° Ρ‚ΠΎΠ²Π°, ΠΊΠ°ΠΊΠ²ΠΎ ΠΈΠ·Π»ΠΈΠ·Π° ΠΎΡ‚ студиото ΠΈ ΠΊΠΎΠ»ΠΊΠΎ ΡƒΡΠΏΠ΅ΡˆΠ½ΠΎ сС справя Π΅ΠΊΠΈΠΏΠ° ΠΌΡƒ. Π‘ΡŠΡ‰ΠΎ Ρ‚Π°ΠΊΠ° Π΅ Π½Π΅Π³ΠΎΠ²Π° Π·Π°Π΄Π°Ρ‡Π° Ρ‚ΠΎΠΉ Π΄Π° ΠΌΠΎΠΆΠ΅ Π΄Π° Π·Π°Ρ‰ΠΈΡ‚Π°Π²Π° Ρ€Π΅ΡˆΠ΅Π½ΠΈΡΡ‚Π° Π½Π° нСговия Π΅ΠΊΠΈΠΏ ΠΏΡ€Π΅Π΄ Ρ€ΡŠΠΊΠΎΠ²ΠΎΠ΄ΡΡ‚Π²ΠΎΡ‚ΠΎ Π½Π° компанията. Π‘ΠΈΠ» съм свидСтСл Π½Π° ΠΌΠ½ΠΎΠ³ΠΎ случай, Π² ΠΊΠΎΠΈΡ‚ΠΎ Π΄ΠΈΠ·Π°ΠΉΠ½ Π΄ΠΈΡ€Π΅ΠΊΡ‚ΠΎΡ€ΠΈ сС β€œΠΎΠ³ΡŠΠ²Π°Ρ‚β€ ΠΏΠΎΠ΄ натиска Π½Π° Ρ‚Π΅Ρ…Π½ΠΈ ΠΊΠΎΠ»Π΅Π³ΠΈ Π² Ρ€ΡŠΠΊΠΎΠ²ΠΎΠ΄ΡΡ‚Π²ΠΎΡ‚ΠΎ Π½Π° компанията, ΠΈ ΠΊΠ°Ρ‚ΠΎ Ρ€Π΅Π·ΡƒΠ»Ρ‚Π°Ρ‚ сС ΠΏΠΎΠ»ΡƒΡ‡Π°Π²Π° ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ с ΠΌΠ½ΠΎΠ³ΠΎ компромиси, Π·Π° ΠΊΠΎΠ΅Ρ‚ΠΎ впослСдствиС компанията съТалява. ΠšΠΎΠ»ΠΊΠΎΡ‚ΠΎ ΠΏΠΎ-голяма Π΅ компанията, Ρ‚ΠΎΠ»ΠΊΠΎΠ²Π° ΠΏΠΎ-слоТни ΠΈ Π·Π°ΠΏΠ»Π΅Ρ‚Π΅Π½ΠΈ са Ρ‚Π΅Π·ΠΈ Ρ€Π΅ΡˆΠ΅Π½ΠΈΡ.

Π’Ρ€Π΅ΠΌΠ΅Ρ‚ΠΎ Π·Π° Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚ΠΊΠ° Π½Π° Π΅Π΄ΠΈΠ½ ΠΌΠΎΠ΄Π΅Π» Π²Π°Ρ€ΠΈΡ€Π° Π² зависимост Π΄Π°Π»ΠΈ Ρ€Π°Π±ΠΎΡ‚ΠΈΠΌ Π½Π°Π΄ ΠΊΠΎΠ½Ρ†Π΅ΠΏΡ‚ΡƒΠ°Π»Π΅Π½ Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ», фСйслифт ΠΈΠ»ΠΈ Π½ΠΎΠ² ΠΌΠΎΠ΄Π΅Π». Π•Π΄ΠΈΠ½ ΠΊΠΎΠ½Ρ†Π΅ΠΏΡ‚ΡƒΠ°Π»Π΅Π½ Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ» ΠΌΠΎΠΆΠ΅ Π΄Π° сС Π½Π°ΠΏΡ€Π°Π²ΠΈ срСдно ΠΌΠ΅ΠΆΠ΄Ρƒ 6-12 мСсСца, Π° Π·Π° сСрийно производство някъдС към 18-36 мСсСца. ВсСки Π½ΠΎΠ² ΠΌΠΎΠ΄Π΅Π», ΠΊΠΎΠΉΡ‚ΠΎ Π²ΠΈΠΆΠ΄Π°Ρ‚Π΅ Π½Π° ΠΏΡŠΡ‚Ρ Π΅ Π±ΠΈΠ» Π²Π΅Ρ‡Π΅ Π·Π°Π²ΡŠΡ€ΡˆΠ΅Π½ ΠΏΠΎΠ½Π΅ 1Π³ ΠΏΠΎ-Ρ€Π°Π½ΠΎ, Π° ΠΏΡŠΡ€Π²Π°Ρ‚Π° скица ΠΏΠΎ Π½Π΅Π³ΠΎ ΠΏΠΎΠ½Π΅ 3Π³ ΠΏΡ€Π΅Π΄ΠΈ Ρ‚ΠΎΠ²Π°!

Как сС ΠΏΡ€ΠΎΡƒΡ‡Π²Π°Ρ‚ нагласитС ΠΈ ΠΌΠ½Π΅Π½ΠΈΠ΅Ρ‚ΠΎ Π½Π° ΠΏΠΎΡ‚Ρ€Π΅Π±ΠΈΡ‚Π΅Π»ΠΈΡ‚Π΅?

Π”ΡŠΠ»Π³Π° тСма… Много Π΅ Π²Π°ΠΆΠ½ΠΎ компанията ΠΏΡ€ΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡ‚Π΅Π» Π΄Π° Ρ€Π°Π·Π±ΠΈΡ€Π° ΠΈ ΠΏΠΎΠ·ΠΈΡ†ΠΈΠΎΠ½ΠΈΡ€Π° Π΄ΠΎΠ±Ρ€Π΅ собствСния си ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚. НС са ΠΌΠ°Π»ΠΊΠΎ случаитС, Π² ΠΊΠΎΠΈΡ‚ΠΎ заданията Π½Π° компанията Π½Π΅ отговарят Π½Π° рСалността ΠΈ Π² послСдствиС ΠΊΠΎΠ»ΠΊΠΎΡ‚ΠΎ ΠΈ ΠΏΠ°Ρ€ΠΈ Π΄Π° ΠΏΠΎΡ…Π°Ρ€Ρ‡ΠΈΡˆ Π·Π° ΠΌΠ°Ρ€ΠΊΠ΅Ρ‚ΠΈΠ½Π³, ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Π° Π½Π΅ Π΅ конкурСнтноспособСн ΠΏΠΎΡ€Π°Π΄ΠΈ ΠΊΡƒΠΏ Ρ„Π°ΠΊΡ‚ΠΎΡ€ΠΈ. ВсСки Π΅Π΄ΠΈΠ½ ΠΏΡ€ΠΎΠ΅ΠΊΡ‚ ΠΈ Π΄ΠΈΠ·Π°ΠΉΠ½ процСс трябва Π΄Π° Π·Π°ΠΏΠΎΡ‡Π²Π°Ρ‚ с Ρ‚ΠΎΠ²Π° ΠΊΠ°ΠΊΠ²ΠΎ Ρ‰Π΅ Π΅ ΠΏΠΎΡ‚Ρ€Π΅Π±Π»Π΅Π½ΠΈΠ΅Ρ‚ΠΎ ΠΈ функцията Π½Π° ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Π°, Π·Π°Ρ‚ΠΎΠ²Π° Π΅ ΠΌΠ½ΠΎΠ³ΠΎ Π²Π°ΠΆΠ½ΠΎ Π΄Π° сС изслСдва ΠΏΠ°Π·Π°Ρ€Π°. Π‘ΡŠΡ‰Π΅Π²Ρ€Π΅ΠΌΠ΅Π½Π½ΠΎ, Ρ‡ΠΎΠ²Π΅ΡˆΠΊΠ°Ρ‚Π° психология Π΅ Ρ‚Π°ΠΊΠ°Π²Π°, Ρ‡Π΅ Π°ΠΊΠΎ ΠΏΠΈΡ‚Π°Ρ‚Π΅ 1000 Ρ‡ΠΎΠ²Π΅ΠΊΠ°, Ρ‰Π΅ ΠΏΠΎΠ»ΡƒΡ‡ΠΈΡ‚Π΅ 1000 мнСния, Π° Π΄ΠΈΠ·Π°ΠΉΠ½ Π½Π° ΠΊΠΎΠ»Π° Π½Π΅ сС ΠΏΡ€Π°Π²ΠΈ ΠΏΠΎ Ρ‚ΠΎΠ·ΠΈ Π½Π°Ρ‡ΠΈΠ½. Π’ ΠΎΠΏΡ€Π΅Π΄Π΅Π»Π΅Π½ Π΅Ρ‚Π°ΠΏ Π½Π° ΠΏΡ€ΠΎΠ΅ΠΊΡ‚Π°, понякога ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΈΡ‚Π΅ правят Ρ‚Π°ΠΊΠ° Π½Π°Ρ€Π΅Ρ‡Π΅Π½ΠΈΡ‚Π΅ “ΠΊΠ»ΠΈΠ½ΠΈΠΊΠΈ”, Π² ΠΊΠΎΠΈΡ‚ΠΎ Π½Π° случайни Ρ…ΠΎΡ€Π°, Ρ‡ΠΈΠΉΡ‚ΠΎ ΠΏΡ€ΠΎΡ„ΠΈΠ» отговаря Π½Π° Ρ‚Π°Ρ€Π³Π΅Ρ‚ΠΈΡ€Π°Π½Π°Ρ‚Π° Π³Ρ€ΡƒΠΏΠ° ΠΎΡ‚ ΠΊΠ»ΠΈΠ΅Π½Ρ‚ΠΈ сС ΠΏΠΎΠΊΠ°Π·Π²Π°Ρ‚ няколко Ρ€Π΅ΡˆΠ΅Π½ΠΈΡ ΠΈ сС иска ΠΎΡ‚ тях Π΄Π° ΠΈΠ·ΠΊΠ°ΠΆΠ°Ρ‚ ΠΌΠ½Π΅Π½ΠΈΠ΅, ΠΈ посока. Аз Π»ΠΈΡ‡Π½ΠΎ съм ΠΌΠ½ΠΎΠ³ΠΎ скСптичСн Π² СфСктивността Π½Π° Ρ‚ΠΎΠ·ΠΈ процСс ΠΈ Ρ‰Π΅ си позволя Π΄Π° Π²ΠΈ ΠΊΠ°ΠΆΠ° Π΅Π΄Π½Π° Английска шСга ΠΎΡ‚ индустрията. Какво Π΅ ΠΊΠ°ΠΌΠΈΠ»Π°Ρ‚Π°? ΠžΡ‚Π³ΠΎΠ²ΠΎΡ€: ΠΊΠΎΠ½, ΠΊΠΎΠΉΡ‚ΠΎ Π΅ Π΄ΠΈΠ·Π°ΠΉΠ½-Π²Π°Π½ ΠΎΡ‚ ΠΊΠΎΠΌΠΈΡ‚Π΅Ρ‚Π°. Π’ ΠΊΡ€Π°ΠΉΠ½Π° смСтка Π½ΠΈΠ΅ Π΄ΠΈΠ·Π°ΠΉΠ½Π΅Ρ€ΠΈΡ‚Π΅ смС Ρ…ΠΎΡ€Π° ΠΈΠ½ΠΎΠ²Π°Ρ‚ΠΎΡ€ΠΈ Π³Π»Π΅Π΄Π°Ρ‰ΠΈ Π² Π±ΡŠΠ΄Π΅Ρ‰Π΅Ρ‚ΠΎ, Ρ‚Π°ΠΊΠ° Ρ‡Π΅ всички проучвания ΠΈ статистики са Π±Π°Π·ΠΈΡ€Π°Π½ΠΈ Π½Π° Ρ‚ΠΎΠ²Π°, ΠΊΠΎΠ΅Ρ‚ΠΎ Π²Π΅Ρ‡Π΅ ΡΡŠΡ‰Π΅ΡΡ‚Π²ΡƒΠ²Π°, ΠΈΠ»ΠΈ Π΅ ΠΏΠΎΠ·Π½Π°Ρ‚ΠΎ Π½Π° Ρ…ΠΎΡ€Π°Ρ‚Π°.

КоС Π΅ Π½Π°ΠΉ-Π²Π°ΠΆΠ½ΠΎ ΠΏΡ€ΠΈ ΠΏΡ€ΠΎΠ΅ΠΊΡ‚ΠΈΡ€Π°Π½Π΅Ρ‚ΠΎ Π½Π° Π½ΠΎΠ² Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ» днСс, Π² 21 Π²Π΅ΠΊ?

Π‘ΠΈΡ… искал Π΄Π° отговоря с Π΅Π΄Π½Π° Π΄ΡƒΠΌΠ° Π½ΠΎ Π½Π΅ ΠΌΠΎΠ³Π°. ΠŸΠΎΡ€Π°Π΄ΠΈ слоТността Π½Π° ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚Π° ΠΈ Π½Π΅ΠΈΠ·ΠΌΠ΅Π½ΠΈΠΌΠ°Ρ‚Π° част Π² Π½Π°ΡˆΠ΅Ρ‚ΠΎ Π΅ΠΆΠ΅Π΄Π½Π΅Π²ΠΈΠ΅, ΠΊΠΎΠΉΡ‚ΠΎ Ρ‚ΠΎΠΉ Π·Π°Π΅ΠΌΠ° с Ρ€Π°Π·Π»ΠΈΡ‡Π½ΠΈΡ‚Π΅ си Ρ„ΡƒΠ½ΠΊΡ†ΠΈΠΈ ΠΈ ΠΏΡ€Π΅Π΄Π½Π°Π·Π½Π°Ρ‡Π΅Π½ΠΈΠ΅ Π΅ ΠΈΠ·ΠΊΠ»ΡŽΡ‡ΠΈΡ‚Π΅Π»Π½ΠΎ Ρ‚Ρ€ΡƒΠ΄Π½ΠΎ Π΄Π° сС ΠΎΡ‚Π³ΠΎΠ²ΠΎΡ€ΠΈ ΠΊΡ€Π°Ρ‚ΠΊΠΎ, ΠΈ ясно Π½Π° Ρ‚ΠΎΠ·ΠΈ Π²ΡŠΠΏΡ€ΠΎΡ. Бъс сигурност, трябва Π΄Π° Π΅ Π½Π°Π΄Π΅ΠΆΠ΄Π΅Π½, Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΡ‡Π΅Π½, ΠΏΡ€ΠΈΡ€ΠΎΠ΄ΠΎΡΡŠΠΎΠ±Ρ€Π°Π·Π΅Π½ ΠΈ Π² ΠΊΡ€Π°Ρ‡ΠΊΠ° с Π½ΡƒΠΆΠ΄ΠΈΡ‚Π΅ Π½Π° ΠΏΠΎΡ‚Ρ€Π΅Π±ΠΈΡ‚Π΅Π»ΠΈΡ‚Π΅ ΠΈ тСхния Π½Π°Ρ‡ΠΈΠ½ Π½Π° ΠΆΠΈΠ²ΠΎΡ‚. Но Π΅Π΄Π½ΠΎ Π³Π»Π°Π²Π½ΠΎ Π½Π΅Ρ‰ΠΎ Π±ΠΈΡ… ΠΏΠΎΠ΄Ρ‡Π΅Ρ€Ρ‚Π°Π» – Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ»Π° Π½Π° 21-Π²ΠΈ Π²Π΅ΠΊ всС ΠΎΡ‰Π΅ сС ΠΏΠΎΠ»Π·Π²Π° ΠΎΡ‚ Ρ‡ΠΎΠ²Π΅ΡˆΠΊΠΈ ΡΡŠΡ‰Π΅ΡΡ‚Π²Π° ΠΈ Π½Π΅ трябва Π΄Π° забравямС Ρ‚ΠΎΠ²Π°. ΠŸΡ€ΠΈΠΌΠ΅Ρ€ – Π΅Π΄ΠΈΠ½ ΠΈΠ½Ρ‚Π΅Ρ€ΠΈΠΎΡ€, Π² ΠΊΠΎΠΉΡ‚ΠΎ няма Π½ΠΈΡ‰ΠΎ Π΄Ρ€ΡƒΠ³ΠΎ освСн Ρ‚Π°Π±Π»Π΅Ρ‚ ΠΏΠΎ срСдата Π΅ Π½Π΅ само студСн ΠΊΠ°Ρ‚ΠΎ усСщанС, Π°ΠΌΠΈ ΠΈ Π½Π΅ΠΏΡ€Π°ΠΊΡ‚ΠΈΡ‡Π΅Π½, ΠΈ Π½Π΅ Π΅Ρ€Π³ΠΎΠ½ΠΎΠΌΠΈΡ‡Π΅Π½.

Как Π½ΠΎΠ²ΠΈΡ‚Π΅ Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ влияят Π½Π° Π΄ΠΈΠ·Π°ΠΉΠ½Π° Π½Π° Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ»ΠΈΡ‚Π΅?

Ако Π³ΠΎΠ²ΠΎΡ€ΠΈΠΌ Π·Π° влияниСто ΠΈΠΌ Π½Π° процСса Π½Π° Ρ€Π°Π±ΠΎΡ‚Π°, СдинствСното ΠΊΠΎΠ΅Ρ‚ΠΎ ΠΌΠΎΠ³Π° Π΄Π° ΠΊΠ°ΠΆΠ° Π΅ Ρ‡Π΅ Π½Π΅Ρ‰Π°Ρ‚Π° са ΠΏΠΎ-Π·Π°Π±ΡŠΡ€Π·Π°Π½ΠΈ. НовитС Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ ΠΏΠΎ самосСбС си Π½Π΅ Π½ΠΈ правят ΠΏΠΎ-Π΄ΠΎΠ±Ρ€ΠΈ Π΄ΠΈΠ·Π°ΠΉΠ½Π΅Ρ€ΠΈ, Π΄Π°ΠΆΠ΅ Π½Π°ΠΏΡ€ΠΎΡ‚ΠΈΠ². Π”ΠΎΡΡ‚Π°Ρ‚ΡŠΡ‡Π½ΠΎ Π΅ Π΄Π° сС видят ΠΊΠΎΠ»ΠΈΡ‚Π΅ ΠΏΡ€Π°Π²Π΅Π½ΠΈ Π² Π·Π»Π°Ρ‚Π½Π°Ρ‚Π° Π΅Ρ€Π° Π½Π° Π΄ΠΈΠ·Π°ΠΉΠ½Π° ΠΏΡ€Π΅Π· 60-Ρ‚Π΅ ΠΈ 70-Ρ‚Π΅, ΠΈ става ясно.

Ако Π³ΠΎΠ²ΠΎΡ€ΠΈΠΌ Π·Π° Ρ‚ΠΎΠ²Π° ΠΊΠ°ΠΊ влияят Π½Π° крайния ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ Π΅ Π΄Ρ€ΡƒΠ³Π° Ρ‚Π΅ΠΌΠ°. Π’ΡŠΠΏΡ€Π΅ΠΊΠΈ, Ρ‡Π΅ ΠΈΠΌΠ° ΠΌΠ½ΠΎΠ³ΠΎ случаи Π² ΠΊΠΎΠΈΡ‚ΠΎ Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈΡ‚Π΅ ΠΏΡ€Π΅Ρ‡Π°Ρ‚ ΠΈ ΡΡŠΠ·Π΄Π°Π²Π°Ρ‚ ограничСния (Π΄Π°Ρ‚Ρ‡ΠΈΡ†ΠΈ, сигурност, сСнзори ΠΈΡ‚Π½), ΠΏΠΎΠ»Π·ΠΈΡ‚Π΅ са ΠΏΠΎΠ²Π΅Ρ‡Π΅ ΠΎΡ‚ Π½Π΅Π΄ΠΎΡΡ‚Π°Ρ‚ΡŠΡ†ΠΈΡ‚Π΅. Ако сС Π²Π³Π»Π΅Π΄Π°ΠΌΠ΅ ΠΎΡ‚ Π±Π»ΠΈΠ·ΠΎ ΠΊΠΎΠ»ΠΊΠΎ слоТСн Π΅ Π΅Π΄ΠΈΠ½ Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ»Π΅Π½ Ρ„Π°Ρ€ Π½Π° ΡΡŠΠ²Ρ€Π΅ΠΌΠ΅Π½Π½Π° ΠΊΠΎΠ»Π°, Ρ‰Π΅ Π²ΠΈΠ΄ΠΈΡ‚Π΅ Π΄ΠΎ ΠΊΠ°ΠΊΠ²Π° стСпСн Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈΡ‚Π΅ Π΄ΠΈΠΊΡ‚ΡƒΠ²Π°Ρ‚ крайния Ρ€Π΅Π·ΡƒΠ»Ρ‚Π°Ρ‚. Π‘ΡŠΡ‰ΠΎΡ‚ΠΎ Π΅ Π² ΠΈΠ½Ρ‚Π΅Ρ€ΠΈΠΎΡ€Π°, ΠΊΡŠΠ΄Π΅Ρ‚ΠΎ Infotainment систСмитС ΠΈ ΠΌΠ°Ρ‚Π΅Ρ€ΠΈΠ°Π»ΠΈΡ‚Π΅ Π½Π°ΠΏΡ€Π°Π²ΠΈΡ…Π° ΠΎΠ³Ρ€ΠΎΠΌΠ΅Π½ скок Π² Ρ€Π°ΠΌΠΊΠΈΡ‚Π΅ Π½Π° няма ΠΈ 10 Π³ΠΎΠ΄ΠΈΠ½ΠΈ. ΠŸΠ°Ρ€Π°Π»Π΅Π»Π½ΠΎ Π½Π° Ρ‚ΠΎΠ²Π°, Π½Π°Π²Π»ΠΈΠ·Π°Π½Π΅Ρ‚ΠΎ Π½Π° СлСктричСски Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ»ΠΈ ΠΈ Π½Π°Ρ‡ΠΈΠ½Π° ΠΏΠΎ ΠΊΠΎΠΉΡ‚ΠΎ Ρ‚Π΅ са конструирани – скСйтборд ΠΏΠ»Π°Ρ‚Ρ„ΠΎΡ€ΠΌΠ°Ρ‚Π° – ΡΡŠΠ·Π΄Π°Π²Π°Ρ‚ Π½ΠΎΠ²ΠΈ Π²ΡŠΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡ‚ΠΈ, ΠΊΠΎΠΈΡ‚ΠΎ ΠΏΡ€Π΅Π΄ΠΈ Ρ‚ΠΎΠ²Π° Π½Π΅ ΡΡŠΡ‰Π΅ΡΡ‚Π²ΡƒΠ²Π°Ρ…Π°.

КоС Π΅ ΠΏΠΎ-Π²Π°ΠΆΠ½ΠΎ Π·Π° успСха Π½Π° Π΅Π΄ΠΈΠ½ Π½ΠΎΠ² ΠΌΠΎΠ΄Π΅Π» – високитС тСхничСски ΠΏΠΎΠΊΠ°Π·Π°Ρ‚Π΅Π»ΠΈ ΠΈΠ»ΠΈ Π΅ΠΌΠΎΡ†ΠΈΠΎΠ½Π°Π»Π½ΠΎΡ‚ΠΎ Π²ΡŠΠ·Π΄Π΅ΠΉΡΡ‚Π²ΠΈΠ΅ Π½Π° Π΄ΠΈΠ·Π°ΠΉΠ½Π°?

Зависи, понякога ΠΈ Π΄Π²Π΅Ρ‚Π΅. Π©Π΅ Π²ΠΈ Π΄Π°ΠΌ ΠΏΡ€ΠΈΠΌΠ΅Ρ€ с ВСсла, ΠΊΡŠΠ΄Π΅Ρ‚ΠΎ ΠΌΠ΅ΠΊΠΎ ΠΊΠ°Π·Π°Π½ΠΎ Π΄ΠΈΠ·Π°ΠΉΠ½Π° Π΅ Π½Π° Π·Π°Π΄Π΅Π½ ΠΏΠ»Π°Π½. Π’ Ρ‚ΠΎΠ·ΠΈ случай ΠΈ ΠΏΠ°Π·Π°Ρ€Π΅Π½ сСгмСнт Π³ΠΎΠ²ΠΎΡ€ΠΈΠΌ Π·Π° ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ΠΈ с Π½ΠΎΠ²ΠΈ Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ, ΠΊΠΎΠΈΡ‚ΠΎ си ΠΈΠΌΠ°Ρ‚ своСто ΠΏΡ€Π΅Π΄Π½Π°Π·Π½Π°Ρ‡Π΅Π½ΠΈΠ΅ ΠΈ място Π½Π° ΠΏΠ°Π·Π°Ρ€Π°, Π½ΠΎ Π½Π΅ ΠΌΠΎΠΆΠ΅ΠΌ Π΄Π° Π³ΠΎΠ²ΠΎΡ€ΠΈΠΌ Π·Π° Π΅ΠΌΠΎΡ†ΠΈΠΎΠ½Π°Π»Π½Π° ΠΏΠΎΠΊΡƒΠΏΠΊΠ° особСно ΠΏΡ€ΠΈ ВСсла. Π‘ΡŠΡ‰Π΅Π²Ρ€Π΅ΠΌΠ΅Π½Π½ΠΎ ΠΈΠΌΠ° Π±ΡƒΡ‚ΠΈΠΊΠΎΠ²ΠΈ ΠΏΡ€ΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡ‚Π΅Π»ΠΈ Π½Π° спортни ΠΊΠΎΠ»ΠΈ, ΠΏΡ€ΠΈ ΠΊΠΎΠΈΡ‚ΠΎ ускорСниСто ΠΎΡ‚ 0-100ΠΊΠΌ/Ρ‡ ΠΈΠ»ΠΈ конскитС сили Π½Π΅ са Π½Π°ΠΉ-Π²Π°ΠΆΠ½ΠΈΡ‚Π΅ Ρ„Π°ΠΊΡ‚ΠΎΡ€ΠΈ Π² ΠΈΠ·Π±ΠΎΡ€Π°, Π° Π½Π΅Ρ‰Π°Ρ‚Π° са чисто Π΅ΠΌΠΎΡ†ΠΈΠΎΠ½Π°Π»Π½ΠΈ.

Как Π²ΠΈΠΆΠ΄Π°Ρ‚Π΅ Π±ΡŠΠ΄Π΅Ρ‰Π΅Ρ‚ΠΎ Ρ€Π°Π·Π²ΠΈΡ‚ΠΈΠ΅ Π½Π° Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ»ΠΈΡ‚Π΅?

Π Π°Π·Π²ΠΈΡ‚ΠΈΠ΅Ρ‚ΠΎ Π½Π° Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ»ΠΈΡ‚Π΅ ΠΊΠ°Ρ‚ΠΎ ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ ΠΈ тяхното ΠΏΡ€ΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ Π΅ пряко ΡΠ²ΡŠΡ€Π·Π°Π½ΠΎ с ΠΆΠΈΠ²ΠΎΡ‚Π° Π½Π° Ρ…ΠΎΡ€Π°Ρ‚Π° Π° Ρ‚Π΅Π·ΠΈ Ρ„Π°ΠΊΡ‚ΠΎΡ€ΠΈ са ΠΏΠΎΠ΄Ρ‡ΠΈΠ½Π΅Π½ΠΈ Π½Π° ситуацията Π² Π΄ΡŠΡ€ΠΆΠ°Π²ΠΈΡ‚Π΅, ΠΈ свСта Π² ΠΊΠΎΠΉΡ‚ΠΎ ΠΆΠΈΠ²Π΅Π΅ΠΌ. Π’ ΠΌΠΎΠΌΠ΅Π½Ρ‚Π° смС свидСтСли Π½Π° ΠΏΡ€Π΅Π½Π°Ρ€Π΅ΠΆΠ΄Π°Π½Π΅ Π½Π° свСтовния Ρ€Π΅Π΄, ΠΊΠ°Ρ‚ΠΎ Ρ‚ΠΎΠ²Π° ΠΈΠΌΠ° Π΄ΠΈΡ€Π΅ΠΊΡ‚Π΅Π½ Π΅Ρ„Π΅ΠΊΡ‚ Π²ΡŠΡ€Ρ…Ρƒ СнСргоноситСлитС ΠΈ Π² послСдствиС Π½Π°Ρ‡ΠΈΠ½Π° Π½ΠΈ Π½Π° ΠΆΠΈΠ²ΠΎΡ‚. Π’ΠΎΠ²Π° няма ΠΊΠ°ΠΊ Π΄Π° Π½Π΅ засСгнС ΠΈ автомобилния сСктор, ΠΈ Ρ‚ΠΎΠ²Π° ΠΊΠ°ΠΊΠ²ΠΈ Ρ‰Π΅ са Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ»ΠΈΡ‚Π΅ Π½Π° Π±ΡŠΠ΄Π΅Ρ‰Π΅Ρ‚ΠΎ. Π’ΡŠΠΏΡ€Π΅ΠΊΠΈ, Ρ‡Π΅ ЕвропСйският съюз притиска Π΄ΡŠΡ€ΠΆΠ°Π²ΠΈΡ‚Π΅ Π΄Π° ΠΏΡ€Π΅ΠΌΠΈΠ½Π°Ρ‚ изцяло Π½Π° СлСктричСски Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ»ΠΈ Ρ‚Π΅ Π½Π΅ са СдинствСното ΠΈ ΠΏΡ€Π°Π²ΠΈΠ»Π½ΠΎ Ρ€Π΅ΡˆΠ΅Π½ΠΈΠ΅. ИмамС ΠΎΡ‰Π΅ ΠΌΠ½ΠΎΠ³ΠΎ ΠΎΠ±Π΅Ρ‰Π°Π²Π°Ρ‰ΠΈ Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ ΠΊΠ°Ρ‚ΠΎ Π²ΠΎΠ΄ΠΎΡ€ΠΎΠ΄ ΠΈΠ»ΠΈ синтСтични Π³ΠΎΡ€ΠΈΠ²Π°, ΠΊΠΎΠΈΡ‚ΠΎ ΠΈΠΌΠ°Ρ‚ нСвСроятно Π±ΡŠΠ΄Π΅Ρ‰Π΅. ΠžΡ‚ ΠΏΡ€Π΅Π²ΠΎΠ·Π½ΠΈ срСдства Π²ΠΈΠ½Π°Π³ΠΈ Ρ‰Π΅ ΠΈΠΌΠ° Π½ΡƒΠΆΠ΄Π°, Π½ΠΎ СнСргоноситСлитС Ρ‰Π΅ ΠΈΠΌΠ°Ρ‚ ΠΊΠ»ΡŽΡ‡ΠΎΠ² Ρ„Π°ΠΊΡ‚ΠΎΡ€ Π² тяхното Π±ΡŠΠ΄Π΅Ρ‰Π΅. НС Π½Π° послСдно място Π΅ Ρ‚ΠΎΠ²Π° Π΄Π°Π»ΠΈ Ρ…ΠΎΡ€Π°Ρ‚Π° Ρ‰Π΅ искат Π΄Π° смСнят Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ»ΠΈΡ‚Π΅ си ΠΈ ΠΊΠΎΠ»ΠΊΠΎ чСсто, къдС ТивСят, Ρ‰Π΅ ΠΈΠΌΠ°Ρ‚ Π»ΠΈ Π½ΡƒΠΆΠ΄Π° ΠΎΡ‚ Π°Π²Ρ‚ΠΎΠ½ΠΎΠΌΠ½ΠΎ ΡˆΠΎΡ„ΠΈΡ€Π°Π½Π΅ ΠΈ Π΄Π°Π»ΠΈ условията Π³ΠΎ позволяват ΠΈΡ‚Π½. Π–ΠΈΠ²Π΅Π΅ΠΌ Π² ΠΌΠ½ΠΎΠ³ΠΎ Π΄ΠΈΠ½Π°ΠΌΠΈΡ‡Π΅Π½ свят ΠΈ Π΅ ΠΌΠ½ΠΎΠ³ΠΎ Ρ‚Ρ€ΡƒΠ΄Π½ΠΎ Π΄Π° сС прСдскаТС какъв Ρ‰Π΅ Π΅ Π°Π²Ρ‚ΠΎΠΌΠΎΠ±ΠΈΠ»Π° Π½Π° Π±ΡŠΠ΄Π΅Ρ‰Π΅Ρ‚ΠΎ. Π•Π΄Π½ΠΎ Π½Π΅Ρ‰ΠΎ Π΅ сигурно, Ρ‡Π΅ Ρ‰Π΅ ΠΈΠΌΠ° Π½ΡƒΠΆΠ΄Π° ΠΎΡ‚ Π»ΠΈΡ‡Π΅Π½ ΠΏΡ€Π΅Π²ΠΎΠ·, Π½ΠΎ Π΄Π°Π»ΠΈ Ρ‚ΠΎΠ²Π° ΠΈ Π΄ΠΎ ΠΊΠΎΠ»ΠΊΠΎ Ρ‰Π΅ Π΅ ΠΏΠΎΠ΄ ΠΏΠΎΠ·Π½Π°Ρ‚Π°Ρ‚Π° Π½ΠΈ Ρ„ΠΎΡ€ΠΌΠ° Π΅ ΠΎΡ‚Π²ΠΎΡ€Π΅Π½ Π²ΡŠΠΏΡ€ΠΎΡ.

Как Π±ΠΈΡ…Ρ‚Π΅ ΠΏΡ€ΠΎΠ΄ΡŠΠ»ΠΆΠΈΠ»ΠΈ ΠΈΠ·Ρ€Π΅Ρ‡Π΅Π½ΠΈΠ΅Ρ‚ΠΎ: β€žΠ”ΠΎΠ±Ρ€ΠΈΡΡ‚ Π΄ΠΈΠ·Π°ΠΉΠ½ Π΅……β€œ

Π‘ΡŠΠ²ΠΊΡƒΠΏΠ½ΠΎΡΡ‚ ΠΎΡ‚ ΠΌΠ½ΠΎΠ³ΠΎ Ρ€Π΅ΡˆΠ΅Π½ΠΈΡ, Π·Π°Π΄Π°Ρ‡ΠΈ ΠΈ ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΠΈ поднСсСни Π½Π° крайния ΠΊΠ»ΠΈΠ΅Π½Ρ‚ Π² СстСтичСски ΠΈΠ·Π΄ΡŠΡ€ΠΆΠ°Π½Π° Ρ„ΠΎΡ€ΠΌΠ°. Π—Π° Ρ€Π°Π·Π»ΠΈΠΊΠ° ΠΎΡ‚ изкуството, ΠΊΡŠΠ΄Π΅Ρ‚ΠΎ СдинствСната Ρ†Π΅Π» Π΅ Π΄Π° задоволиш собствСното си Π΅Π³ΠΎ, ΠΏΡ€ΠΈ Π΄ΠΈΠ·Π°ΠΉΠ½Π° трябва Π΄Π° създадСш ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚, ΠΊΠΎΠΉΡ‚ΠΎ трябва Π΄Π° отговаря Π½Π° ΠΌΠ½ΠΎΠ³ΠΎ изисквания…и Π² идСалния случай Π΄Π° дадСш Π½Π΅Ρ‰ΠΎ ΠΎΡ‚ сСбС си.

Как Π²ΠΈΠΆΠ΄Π°Ρ‚Π΅ Π±ΡŠΠ΄Π΅Ρ‰Π΅Ρ‚ΠΎ Π½Π° Π΄ΠΈΠ·Π°ΠΉΠ½Π°?

РСалистично ΠΏΠΎΠ³Π»Π΅Π΄Π½Π°Ρ‚ΠΎ индустриалната Ρ€Π΅Π²ΠΎΠ»ΡŽΡ†ΠΈΡ ΡΡŠΠΏΡŠΡ‚ΡΡ‚Π²Π°Π½Π° ΠΎΡ‚ Π½ΡƒΠΆΠ΄Π°Ρ‚Π° Π·Π° подобрСния ΠΈ ΠΈΠ½ΠΎΠ²Π°Ρ†ΠΈΠΈ Π² ΠΏΡ€ΠΎΠ΄ΡƒΠΊΡ‚ΠΈΡ‚Π΅ ΠΊΠΎΠΈΡ‚ΠΎ Π½ΠΈ заобикалят са Π΄ΠΎΠ²Π΅Π»ΠΈ Π΄ΠΎ появата Π½Π° Π½Π°ΡˆΠ°Ρ‚Π° профСсия. Π”ΠΈΠ·Π°ΠΉΠ½Π° Π·Π°Π΅ΠΌΠ° всС ΠΏΠΎ-голяма част ΠΎΡ‚ Π΅ΠΆΠ΅Π΄Π½Π΅Π²ΠΈΠ΅Ρ‚ΠΎ Π½ΠΈ ΠΈ Π΄ΠΎΡ€ΠΈ Ρ…ΠΎΡ€Π°Ρ‚Π° ΠΊΠΎΠΈΡ‚ΠΎ нямат Π½ΠΈΠΊΠ°ΠΊΠ²ΠΎ ΠΎΡ‚Π½ΠΎΡˆΠ΅Π½ΠΈΠ΅ към Ρ‚ΠΎΠ²Π°, Π³ΠΎ ΠΎΡΡŠΠ·Π½Π°Π²Π°Ρ‚ Π½Π° ΠΏΠΎΠ΄ΡΡŠΠ·Π½Π°Ρ‚Π΅Π»Π½ΠΎ Π½ΠΈΠ²ΠΎ. Π”ΠΈΠ·Π°ΠΉΠ½Π° Π΅ Π½Π΅ΠΈΠ·ΠΌΠ΅Π½Π½Π° част ΠΎΡ‚ ΡΡŠΠ²Ρ€Π΅ΠΌΠ΅Π½Π½ΠΈΡ ΠΆΠΈΠ²ΠΎΡ‚ ΠΈ Π½Π°ΠΊΡŠΠ΄Π΅Ρ‚ΠΎ ΠΈ Π΄Π° Ρ‚Ρ€ΡŠΠ³Π½Π΅ Π±ΡŠΠ΄Π΅Ρ‰Π΅Ρ‚ΠΎ, Π΄ΠΈΠ·Π°ΠΉΠ½Π° Ρ‰Π΅ ΠΈΠΌΠ° ΠΊΠ»ΡŽΡ‡ΠΎΠ²ΠΎ място Π² нашия ΠΆΠΈΠ²ΠΎΡ‚ ΠΏΠΎΠ΄ всякаква Ρ„ΠΎΡ€ΠΌΠ° ΠΈ измСрСния.

Пълна вСрсия Π½Π° ΠΈΠ½Ρ‚Π΅Ρ€Π²ΡŽΡ‚ΠΎ Π·Π°: ΠΠΠ§ΠΠ›Πž – Mebeli.info – ΠΏΠΎΡ€Ρ‚Π°Π»ΡŠΡ‚ Π½Π° ΠΈΠ½Ρ„ΠΎΠΌΠ°Π½ΠΈΠ°Ρ†ΠΈΡ‚Π΅

iPad Pro Sketches, quick Lotus Esprit Design themes…

My first “proper” iPad Pro sketches. After having it for some years, I never got around to using it for my design work – I usually stick to Wacom Intuos Pro and Photoshop. I must admit I struggle with it and find ProCreate extremely frustrating and fiddly software to work with. The brush settings are eithet too hard or too soft, never right. For something that’s meanth to be a simple app for the iPad – i.e. replace the computer software I find it too bloated with useless settings and. One of the sketches is actually done on Autodesk Sketchbook, which seems more adequate and fit for purpose.

If you want to see more examples of my sketches digital or analogue, please loot at my sketchbook page.

iPad Pro Sketches, Lotus Esprit
Open post BOXX RenderPro Review

Review: BOXX renderPRO

BOXX RenderPro Review: Many people make the wrong assumptions that all designers and creative people work on Mac computers – Totally Wrong! Despite their “Pro” name, MacBookPros and MacPros are just good looking consumer grade computers ideal for photographers, graphic designers and home enthusiasts. When it comes to demanding professional work however, we are talking about BOXX, Lenovo ThinkStation, HP Z series and DELL Precision series. Workstations like these are designed to be fast, very reliable and run under heavy loads for many hours, even days! BOXX needs little introduction to the creative professionals. They are computer specialist making some of the finest and fastest workstations for creative professionals.

What is renderPRO then? RenderPRO is a product made from BOXX computers designed to help the creative professionals doing a lot of 3D rendering while simultaneously working on their main workstation, in other words it’s a personal render farm/slave. For more information, please check out the video provided below.

Build & Design
If you’re familiar with certain BOXX products already you will find that the unit is cleverly designed to sits on top of your Apexx 4 or 5 workstation. It comes in the same black grained exterior colour to match your workstation too. It’s really good to look at and it feels solid! Unlike the mainstream computer vendors, all BOXX products feel solid and made with high quality and durable materials so no surprise here.
One thing to consider, this little beast is not meant to be used as a main workstation or stand alone computer, although it can be. The main purpose of this little but powerful unit is to sit on top of your workstation and render large 3D scenes while you’re working on your computer.

Some Useful Info:
For many years Autodesk Showcase was the main Realtime Visualisation software used in the Car Design Studios, however since Autodesk bought RT, VRED has become “the new thing” for realtime visualisations. It’s the software we use in the design studios for reviews, still shots and VR sessions too. I personally use VRED a lot to render my designs, so rendering in VREDis going to be the main topic here.

I have 4 computers that I use for work, but my main workstation is BOXX Apexx 4. The specs are: Intel i7-5960X overclocked to 4 GHz, 64GB DDR4-2133 RAM, NVMe PCIe SSD, NVidia Quadro M4000 etc. Why i7 and not Xeon one may ask? Because most of the applications we use in the design world are still single core/thread hence the highest the clock speed the better. Softwares like Adobe Photoshop, Adobe illustrator and Alias Design still use a single core and spending money on dual processor platform with multi cores will be quite unjustified baring in mind they are all designed to run at lower core speeds and are more expensive. Therefore the extreme i7 is the best option here. Then one might say, but what if you have to process a lot of 3D scenes on your machine, don’t you need a machine with dual processor setup? Yes you do, but if you try to do it all on one machine it’s often a bad idea because regardless of how many processors and cores you may have, they are never enough. Once you start a production rendering in V-Ray/VRED or similar software, the rendering engine will absorb all your cores and cpus and will leave no computer resources for you to continue your creative work. A high-quality image takes on average 2 hours to complete in VRED, therefore it is frustrating and inefficient to stop your work for two hours until your scene is rendered. Fiddling with the affinity on your processor cores is not ideal either as it slows down the rendering times and often makes the software not responding.

And finally to the point. What’s the best solution? Answer: Get the fastest singe processor computer you can get to do all your design work and send the 3D scenes to a render farm/slave! The guys from BOXX realised there is a niche for this kind of product and offered a neat and easy to use solution in the form of renderPRO. It’s portable and compact, yet very powerful computer designed just to do that – render in the background while you work. Those professionals having access to massive render farms probably don’t have to worry about this, but to those of us who don’t, it’s a great help!

Here are the specs of the renderPRO unit:

2 x Intel Xeon E5-2680v4 CPU 2.4 GHz. 14 cores each
64GB (4 x16GB) DDR4 ECC memory
NVidia Quadro K1200 4GB
240 GB 2.5inch SATA SSD
Win 10, 64 Bit
Price: Β£6,907 (excluding VAT)

The Test:
For the purpose of the test I tried a few different scenes to compare rendering times of the extreme i7-5960X vs dual Xeon renderPRO. Same scenes were rendered on both machines using the same settings, same resolution and same camera angles. Please check the results and times bellow:

Lotus F1 1978 VRED Rendering
Image 1, Lotus 78: VRED image | Resolution 4K, 4096 x 2160 px | 512 Image Samples.
Local: BOXX Apexx 4, Intel i7-5960X @ 4.0 GHz (8 core): 27:27 min
Cluster: BOXX renderPRO, 2 x Intel Xeon E5-2680v4 CPU 2.4 GHz (28 core): 11:35 min
Ultima GTR VRED Render BOXX 01
Image 2, Ultima GTR: VRED image | Resolution 2560 x 1600 px | 512 Image Samples.
Local: BOXX Apexx 4, Intel i7-5960X @ 4.0 GHz (8 core): 15:05 min
Cluster: BOXX renderPRO, 2 x Intel Xeon E5-2680v4 CPU 2.4 GHz (28 core): 6:23 min
Ultima GTR VRED Render BOXX 02
Image 3, Ultima GTR: VRED image | Resolution 2560 x 1600 px | 512 Image Samples.
Local: BOXX Apexx 4, Intel i7-5960X @ 4.0 GHz (8 core): 9:55 min
Cluser: BOXX renderPRO, 2 x Intel Xeon E5-2680v4 CPU 2.4 GHz (28 core): 4:11 min
Ferrari LaFerrari 3D Model VRED
Image 4, Ferrari LaFerrari: VRED image | Resolution 2800 x 1477 px | 512 Image Samples.
Local: BOXX Apexx 4, Intel i7-5960X @ 4.0 GHz (8 core): 36:45 min
Cluser: BOXX renderPRO, 2 x Intel Xeon E5-2680v4 CPU 2.4 GHz (28 core): 15:30 min
Porsche 918 Spyder 3D Model VRED
Image 5, Porsche 918: VRED image | Resolution 2560 x 1340 px | 512 Image Samples.
Local: BOXX Apexx 4, Intel i7-5960X @ 4.0 GHz (8 core): 9:36 min
Cluser: BOXX renderPRO, 2 x Intel Xeon E5-2680v4 CPU 2.4 GHz (28 core): 4:05 min

As good as the i7-5960X is, it’s tough to beat 2 Xeons with 28 cores in total! So on average the renderPRO is ~55-60% quicker than the i7-5960X powered workstation. A few minutes here and there probably sound insignificant, but in real life scenario when you have a massive queue of files to be rendered and if each rendering takes ~1 hour to complete, it will take 10 hours for the workstation and ~4-4.5 hours for the renderPRO…..and very importantly, you’ll be able to continue your work on the main workstation. Recently I completed a customer project involving dozens of VRED rendered scenes and the renderPRO was a great ally in achieving the goal. We all know how it is when the deadline approaches…

Conclusion:
For those creative professionals working for massive companies and having access to big render farms, this very likely isn’t the droid you’re looking for! However, for those of us working in small teams and multitasking all the time, a solution like this is quite a breakthrough. One could probably argue that buying several desktop computers to use as render farms can do the same thing – yes, maybe, but it’s quite a hard work. You have to manage several more PCs, they take much more space and for sure they will be slower. In my own experience this is a very niche product addressing the problem we have working with heavy 3D scenes. It’s also small, portable and if accompanied with an Apexx workstation it makes a great pair for every creative professional out there working on his own or in a small studio.
My only criticism is the noise the renderPRO makes when fully loaded. The fans obviously need to cool down the two processors, but I wouldn’t mind if it was a little bit more quiet. Perhaps water cooling can be introduced for the next models.
So is it worth it? If you’re a casual/hobby 3D Artist then probably it’s too expensive to justify. If you’re working in a small team or studio you should probably know the benefits and value of such and efficient workflow.

Pros:
– Very good solutions for the Creative Professionals.
– 2 processors with multiple cores make a difference when rendering scenes
– Easy to set up, you don’t need to be an IT expert.
– Compact and good looking device.
– Great Customer Support from BOXX.

Cons:
– Noisy when under heavy load.
– Price. At the very top end the unit could cost Β£15,000. (My configuration sells for around Β£7000).

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