Thanks to Adam O’Brien, the model is getting better and better with every step we make in the development. Here are some screenshots of the WIP Alias work. The theme is obviously working quite well in 3D, it just needs time…
Here we go with an updated Work-In-Progress model of our design. Adam O’Brien has been amazing once again and he re-shuffled most of the volumes in Alias in order to fit the design from the sketches over the existing Ultima package. What a great job actually! Still a long long way to go and a lot of things to do, but things are getting better with every step.
I am getting more excited with every bit of work we do on this and of course thanks to Adam for his awesome work!
I have the pleasure to present the first hit of the Work-In-Progress model in Alias made by my friend Adam O’Brien. Besides being such an awesome guy and a great friend of mine, he is also a fantastic 3D modeller…in fact one of the best ones I’ve met in the industry.
I am super excited with him joining on board and I’ll try to post regular updates of our development.
This is the very first hit and things are super rough at the moment, but volumes are looking quite promising and I am really pleased with the first shot he had at modelling it in Alias.
I had a couple of hours to play in Photoshop and experiment with some potential liveries for the race car. A bigger separation between the two cars is needed.
Happy New Year everyone! May the 2016 be an amazing year for all human beings on this planet!
Here is a small batch of sketches I did in December last year. Front end continues to evolve in sketch form, but soon things will move into Alias/3D. The top views compliment the rest of the work and things are slowly falling into place…
It seems this place here will be quite busy
And a bit of summary bellow
Posting some more stuff on the Ultima based project. There will be two versions/designs on the subject: a road going version and a track based one. Overall volumes & themes are pretty much there, but fronts and rears still need more work & refinement before going into 3D development.